The Mystery of Ble


Returning the balance between two Worlds.

Project goals.

Design a fully-fledged world
Create a game plot
Incorporate game systems

Project Duration

3 Months

Map of Uropa the continent where the game would have taken place.

Pitch and GDD for a game that would have had the player trying to restore balance and its god Ble to the split worlds of Narn. The player would have had to balance good and evil choices to ensure that the split worlds were re-joined. The game would have made use of rifts and different challenges to travel in between the two worlds.

This was my first attempt at making a fully flushed out world and I found it particularly enjoyable. I was able to make use of my narrative design and worldbuilding skills to develop the history, the landmass, the lore, how the world works etc.. allowed me to examine what makes a world believable from the players point of view.